AoeStats
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Nomad

503096982Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 28m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mongols · Austria
1017
+12
🇫🇷 Koreans · France
886
+18
🇦🇹 Spanish · Austria
757
+23
🇹🇷 Burgundians · Türkiye
966
-20
🇩🇪 Bengalis · Germany
919
-18
🇵🇱 Cumans · Poland
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 726 13:36 18:03 ⛏ Fish Boom FC
21 612 15:55 25:18 ⚔ Fish Boom into Galleys into Scouts
15 428 16:44 21:27 ⛏ Fish Boom FC
14 415 14:22 20:54 ⛏ Fish Boom FC
12 359 17:30 21:47 ⛏ Fast Castle
9 250 14:02 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,100 5,620 2,260 885 13,865 15,525
5,150 4,950 550 2,900 13,550 14,467
6,365 5,110 540 200 12,215 15,179
5,100 4,979 200 950 11,229 12,528
4,445 4,885 560 875 10,765 11,189
4,260 4,270 250 850 9,630 9,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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