AoeStats
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MegaRandom

503094966Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 26m 31s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇹🇷 Mongols · Türkiye
1651
+4

Team 7

Defeat
🇹🇼 Gurjaras · Taiwan
1116

Team 8

Defeat
🇦🇺 Koreans · Australia
1226

Team 9

Defeat
🇳🇿 Bengalis · New Zealand
1397
-1

Team 10

Defeat
🇦🇺 Hindustanis · Australia
1439
-1

Team 11

Defeat
🇨🇳 Hindustanis · China
1256

Team 12

Defeat
🇫🇷 Romans · France
1514
-1

Team 13

Defeat
🇨🇴 Malay · Colombia
1299
-1
Player eAPM Actions Feudal Castle Imperial Opening
15 389
11 281
9 248
7 181
6 172
4 110
2 56
2 62

Resources

Player Food Wood Gold Stone Spent Collected
390 525 585 0 1,500 0
0 350 0 0 350 0
0 175 0 0 175 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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