AoeStats
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Coastal

503094606Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 30m 49s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇩🇪 Turks · Germany
1601
+4

Team 7

Victory
🇳🇿 Japanese · New Zealand
1545
+5

Team 8

Victory
🇺🇸 Celts · United States
1223
+18

Team 9

Victory
🇷🇴 Chinese · Romania
1724
+2

Team 10

Defeat
🇹🇼 Tatars · Taiwan
1225
-5

Team 11

Defeat
🇨🇭 Spanish · Switzerland
1317
-7

Team 12

Defeat
🇳🇿 Slavs · New Zealand
1193
-4

Team 13

Defeat
🇧🇪 Byzantines · Belgium
1328
-8
Player eAPM Actions Feudal Castle Imperial Opening
68 2,096
58 1,781 ⚔ Scout Rush
41 1,269
20 602
18 561
16 488 ⚔ Drush into Archers into Skirms
15 462
4 126

Resources

Player Food Wood Gold Stone Spent Collected
65,470 15,630 78,000 50 159,150
50,800 31,230 72,465 200 154,695
10,705 58,935 51,175 265 121,080
35,015 5,300 42,770 50 83,135
13,765 6,625 19,120 50 39,560
11,450 10,155 12,430 4,765 38,800
5,745 1,850 3,920 0 11,515
4,970 1,100 3,170 0 9,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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