AoeStats
← Dr Nasty

CtR Random

503094138Analyzed
1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 5m 57s· 7 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 7

Victory
🇦🇺 Hindustanis · Australia
1277
+13

Team 8

Victory
🇹🇼 Gurjaras · Taiwan
1097
+19

Team 9

Victory
🇮🇹 Spanish · Italy
1310
+12

Team 10

Victory
🇺🇦 Japanese · Ukraine
1242
+15

Team 6

Defeat
🇺🇸 Mongols · United States
1432
-24

Team 11

Defeat
🇺🇸 Japanese · United States
1206
-15

Team 13

Defeat
🇨🇴 Malay · Colombia
1319
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 154
20 122
17 99
16 98
15 89
11 67
5 28

Resources

Player Food Wood Gold Stone Spent Collected
0 175 0 0 175 0
0 175 0 0 175 31
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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