AoeStats
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Coastal Forest

503093185Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 5m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1069
+15
🇹🇼 Persians · Taiwan
1059
+28
🇨🇳 Hindustanis · China
1040
+16
🇹🇼 Celts · Taiwan
1027
+17
🇫🇷 Ethiopians · France
1075
-17
🇫🇷 Cumans · France
1071
-17
🇨🇳 Persians · China
1029
-15
🇨🇿 Britons · Czechia
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 392
29 169
26 151
24 140
11 67
10 58
9 54
1 3

Resources

Player Food Wood Gold Stone Spent Collected
1,000 50 50 0 1,100 964
550 150 50 0 750 436
400 100 0 0 500 443
300 0 0 0 300 438
250 0 0 0 250 234
0 75 0 0 75 87
50 0 0 0 50 146
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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