AoeStats
← Serthirius

Nomad

503091931Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 1m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
1056
+15
🇩🇪 Maya · Germany
1021
+17
🇺🇦 Georgians · Ukraine
1001
+17
🇳🇴 Vietnamese · Norway
925
+21
🇨🇳 Mongols · China
1106
-21
🇨🇳 Bohemians · China
1019
-17
🇨🇳 Franks · China
1015
-17
🇲🇴 Spanish · Macao SAR China
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 64
21 25
21 25
19 23
18 22
17 20
11 13
9 11

Resources

Player Food Wood Gold Stone Spent Collected
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.