AoeStats
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Black Forest

503091635Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 3m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
699
+16
🇹🇼 Spanish · Taiwan
687
+17
🇺🇸 Teutons · United States
658
+18
vs
🇱🇻 Turks · Latvia
762
-20
🇰🇿 Jurchens · Kazakhstan
750
-19
🇩🇰 Malians · Denmark
586
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 106 — — —
25 84 — — —
21 71 — — —
16 55 — — —
10 35 — — —
10 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 150 50 0 750 500
450 50 0 0 500 309
150 179 50 0 379 52
150 188 0 0 338 237
250 67 0 0 317 170
0 117 0 0 117 124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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