AoeStats
← jean_sibe

Black Forest

503090791Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 2m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Lithuanians · Japan
1033
+14
🇨🇳 Cumans · China
995
+16
🇨🇳 Mongols · China
951
+18
🇹🇼 Khmer · Taiwan
940
+18
🇪🇪 Ethiopians · Estonia
1035
-19
🇩🇪 Ethiopians · Germany
1031
-18
🇬🇧 Italians · United Kingdom
959
-15
🇮🇪 Khmer · Ireland
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 102
35 73
30 62
28 58
27 57
26 55
25 52
13 27

Resources

Player Food Wood Gold Stone Spent Collected
150 100 50 0 300 236
200 25 50 0 275 400
150 100 0 0 250 136
150 36 0 0 186 168
100 30 50 0 180 179
0 0 0 0 0 30
0 0 0 0 0 140
0 0 0 0 0 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.