AoeStats
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Shoals

503090366Analyzed
2v2 EW · 10d ago on Aug 30, 2026· 25m 14s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1267
+10
🇦🇷 Franks · Argentina
1263
+10
🇨🇳 Mapuche · China
1241
-15
🇨🇳 Portuguese · China
1000
-23
Player eAPM Actions Feudal Castle Imperial Opening
45 1,148
38 958
36 912
26 654

Resources

Player Food Wood Gold Stone Spent Collected
11,165 11,645 5,645 935 29,390 33,161
7,245 9,260 4,800 3,000 24,305 28,076
9,260 9,038 3,745 2,255 24,298 25,309
4,650 7,185 250 1,275 13,360 14,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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