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QS Arena

503089986Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 24m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1060
+16
🇨🇱 Romans · Chile
1012
+18
🇩🇪 Malay · Germany
1056
-17
🇳🇿 Ethiopians · New Zealand
1054
-35
Player eAPM Actions Feudal Castle Imperial Opening
DRTfootman Ethiopians
32 787 8:42 13:58 ⚔ FC into Archers
PsyCh0tiC Celts
23 573 11:27 15:50 ⛏ Fast Castle
Puffmutti Malay
18 434 8:01 13:25 ⛏ Fast Castle
Caribe5092 Romans
12 307 12:23 16:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,895 7,410 1,310 200 15,815 17,592
5,950 4,745 305 1,500 12,500 16,411
3,325 5,710 3,050 0 12,085 12,464
3,700 5,790 2,300 30 11,820 13,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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