AoeStats
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Coastal

503089797Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 22m 20s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1601
+5
🇨🇳 Bulgarians · China
1545
+6
🇨🇳 Portuguese · China
1294
+16
🇹🇼 Saracens · Taiwan
1218
+19
vs
🇬🇧 Turks · United Kingdom
1333
-12
🇨🇳 Malay · China
1309
-11
🇹🇼 Burgundians · Taiwan
1278
-10
🇹🇷 Ethiopians · Türkiye
1228
-8
Player eAPM Actions Feudal Castle Imperial Opening
113 2,527 — — —
52 1,156 — — —
38 851 — — —
35 787 — — —
33 727 — — —
30 669 — — —
24 534 — — —
23 512 — — —

Resources

Player Food Wood Gold Stone Spent Collected
94,420 500 64,090 0 159,010 3,314,285
44,425 550 39,960 0 84,935 3,221,735
22,900 850 31,755 0 55,505 3,204,200
23,020 300 22,095 0 45,415 3,206,560
27,075 550 16,470 0 44,095 3,206,000
4,075 17,670 17,605 0 39,350 3,205,922
16,255 0 17,135 0 33,390 3,205,423
3,700 550 2,475 0 6,725 3,200,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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