AoeStats
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Black Forest

503089674Analyzed
4 RM · 11d ago on Aug 30, 2026· 14m 1s· 4 players
Game mode
Random Map
Map size
Large (8 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Defeat
🇦🇺 Franks · Australia
1450
🇩🇪 Byzantines · Germany
1107
🇨🇳 Gurjaras · China
1034
🇨🇳 Macedonians · China
977
Player eAPM Actions Feudal Castle Imperial Opening
38 533 11:44
37 522
22 306 12:35
3 43

Resources

Player Food Wood Gold Stone Spent Collected
1,750 1,136 50 195 3,131 3,707
1,700 1,325 50 40 3,115 3,797
1,650 650 0 0 2,300 3,002
300 550 0 0 850 1,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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