AoeStats
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Yucatan

503089046Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 24m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Bulgarians · New Zealand
928
+16
🇫🇷 Romans · France
885
+18
🇮🇳 Ethiopians · India
874
+19
🇨🇳 Shu · China
937
-18
🇨🇳 Huns · China
937
-18
🇨🇳 Spanish · China
932
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 945 12:00 ⚔ Skirmisher Rush
19 464 11:26 18:02 ⛏ Fast Castle
17 424 10:48 16:01 ⛏ Fast Castle
16 387 13:50 21:31
14 340 11:08 19:43 ⚔ Drush
14 350 12:34 17:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,700 3,700 1,630 750 10,780 11,650
5,550 2,520 810 450 9,330 11,485
4,750 3,300 200 300 8,550 11,499
4,450 2,635 620 125 7,830 9,477
3,530 1,960 690 650 6,830 7,237
3,925 1,855 670 0 6,450 8,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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