AoeStats
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Black Forest

503088490Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 3m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1221
+7
🇲🇽 Turks · Mexico
1096
+12
🇲🇽 Saracens · Mexico
1092
+12
🇨🇦 Persians · Canada
1067
-13
🇪🇬 Bohemians · Egypt
997
-10
🇳🇿 Mongols · New Zealand
936
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 132
35 113
33 106
16 52
15 50
14 46

Resources

Player Food Wood Gold Stone Spent Collected
450 0 50 0 500 490
250 87 50 0 387 308
200 27 50 0 277 280
200 27 0 0 227 283
150 0 50 0 200 227
0 108 0 0 108 54
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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