AoeStats
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503088102Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 12m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1375
+12
🇺🇸 Vikings · United States
1305
+15
🇦🇺 Italians · Australia
1238
+18
vs
🇹🇷 Persians · Türkiye
1415
-21
🇩🇪 Shu · Germany
1289
-15
🇩🇪 Sicilians · Germany
1167
-25
Player eAPM Actions Feudal Castle Imperial Opening
70 875 11:15 — —
57 713 11:53 — —
47 592 10:15 — —
30 374 11:24 — —
28 347 9:25 — —
22 279 10:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,070 970 50 0 3,090 4,169
2,100 925 50 0 3,075 3,933
1,915 815 75 175 2,980 3,390
1,900 700 50 0 2,650 3,397
1,450 940 50 0 2,440 3,160
1,450 403 50 0 1,903 3,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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