AoeStats
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Black Forest

503087760Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 3m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
993
+14
🇮🇳 Turks · India
903
+19
🇬🇧 Britons · United Kingdom
961
-17
🇩🇪 Lithuanians · Germany
955
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 70
11 39
6 23
3 12

Resources

Player Food Wood Gold Stone Spent Collected
300 175 0 0 475 308
400 52 0 0 452 423
150 125 0 0 275 231
0 0 0 0 0 200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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