AoeStats
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Nomad

503087728Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 24m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wu · Hong Kong SAR China
1342
+13
🇺🇸 Huns · United States
1328
+13
🇩🇪 Koreans · Germany
1319
-15
🇩🇪 Cumans · Germany
1223
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 697 14:10 17:59 ⛏ Fish Boom FC
26 634 13:37 18:50 ⛏ Fish Boom FC
26 632 12:57 18:38 ⛏ Fish Boom FC
17 418 13:21 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,575 4,808 540 955 10,878 11,301
3,820 3,985 1,040 850 9,695 10,462
4,455 3,330 735 850 9,370 9,358
3,390 2,895 85 200 6,570 8,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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