AoeStats
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QS Arena

503086764Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 23m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Dravidians · Singapore
1586
+4
🇨🇳 Jurchens · China
1228
+17
1090
+23
🇨🇳 Lithuanians · China
1295
-17
🇨🇳 Persians · China
1259
-15
🇨🇳 Malians · China
1223
-13
🇯🇵 Inca · Japan
1196
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 842 8:14 11:58 ⛏ Fast Castle
29 667 8:39 12:14 ⛏ Fast Castle
29 685 8:36 12:20 ⛏ Fast Castle
28 654 7:28 11:01 ⛏ Fast Castle
27 627 9:49 15:00 ⛏ Fast Castle
24 562 9:13 12:55 ⛏ Fast Castle
15 347 6:32 13:35 ⛏ Fast Castle
13 307 8:27 12:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,475 7,555 1,200 400 17,630 18,769
8,875 6,780 1,000 300 16,955 18,351
8,275 6,750 1,050 400 16,475 17,497
8,775 6,404 350 400 15,929 18,270
6,250 4,870 965 950 13,035 15,508
6,250 4,525 250 300 11,325 14,135
5,825 4,865 250 200 11,140 13,999
2,460 1,340 360 0 4,160 6,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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