AoeStats
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Nomad

503086516Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 24m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1453
+4
🇫🇷 Berbers · France
1450
+4
🇨🇳 Franks · China
1416
+5
🇩🇪 Italians · Germany
1352
+6
🇦🇺 Britons · Australia
1270
-10
🇦🇺 Lithuanians · Australia
1261
-9
🇨🇳 Spanish · China
987
-2
🇫🇷 Vikings · France
932
-2
Player eAPM Actions Feudal Castle Imperial Opening
45 1,080 14:16 22:48 ⚔ Fish Boom into Archers into Towers
40 956 17:13
25 601 15:11 19:21 ⛏ Fish Boom FC into Fire Galleys
23 559 14:27 17:56 ⛏ Fish Boom FC
22 518 17:58 ⚔ Fish Boom into Skirms
14 347 15:19 ⛏ Fish Boom FC
11 257 15:26 ⚔ Fish Boom into Galleys into Archers into Towers
5 116 17:32

Resources

Player Food Wood Gold Stone Spent Collected
4,725 5,140 1,245 400 11,510 10,783
4,600 5,114 1,150 300 11,164 11,334
4,000 3,845 930 1,005 9,780 10,655
4,575 4,397 300 380 9,652 9,507
2,775 3,220 825 350 7,170 7,434
3,125 3,107 95 375 6,702 7,294
2,800 2,199 50 100 5,149 5,841
2,050 1,668 0 225 3,943 4,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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