AoeStats
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Enclosed

503086488Analyzed
3v3 EW · 11d ago on Aug 30, 2026· 12m 50s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1295
+4
🇨🇳 Aztecs · China
1249
+5
🇬🇧 Portuguese · United Kingdom
1231
+6
🇨🇴 Celts · Colombia
1114
-10
🇹🇷 Franks · Türkiye
982
-5
🇳🇿 Cumans · New Zealand
791
-2
Player eAPM Actions Feudal Castle Imperial Opening
50 648
35 445
30 382
25 326
18 233
11 142

Resources

Player Food Wood Gold Stone Spent Collected
5,200 2,639 2,700 0 10,539 10,877
3,705 3,615 2,165 130 9,615 10,626
4,560 3,957 655 425 9,597 9,714
3,815 3,140 360 0 7,315 7,640
2,960 1,495 1,025 230 5,710 8,389
2,145 1,695 380 100 4,320 5,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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