AoeStats
← DENCH026

QS Arena

503086034Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 19m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1025
+18
🇩🇪 Japanese · Germany
1023
+18
🇨🇳 Romans · China
1089
-19
🇨🇳 Khmer · China
1056
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 304 10:15 15:45 ⛏ Fast Castle
14 263 9:25 13:53 ⛏ Fast Castle
11 215 9:40 18:05
9 182 8:23 16:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,525 3,570 200 300 8,595 11,669
4,265 3,030 300 950 8,545 9,101
3,810 2,940 935 750 8,435 8,634
3,060 3,120 400 875 7,455 8,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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