AoeStats
← 林岁安

Coastal

503085071Analyzed
1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 15m 7s· 7 players
Game mode
Random Map
Map size
Small (3 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Defeat
🇨🇳 Celts · China
1408

Team 7

Defeat
🇨🇳 Koreans · China
1385

Team 8

Defeat
🇹🇼 Dravidians · Taiwan
1340

Team 9

Defeat
🇭🇰 Jurchens · Hong Kong SAR China
1137

Team 10

Defeat
🇭🇰 Romans · Hong Kong SAR China
1461

Team 11

Defeat
🇹🇼 Celts · Taiwan
1337

Team 12

Defeat
🇨🇳 Ethiopians · China
1336
Player eAPM Actions Feudal Castle Imperial Opening
43 649 6:37 12:12 ⛏ Fast Castle
23 344 4:20 8:06 ⛏ Fast Castle
20 298 4:35 8:20 ◆ FC into Fast Imp
18 274 4:05 10:11 ⛏ Fast Castle
16 237 4:15 12:26 ⚔ FC into Towers
11 163 4:49 9:10 ◆ FC into Fast Imp
7 112 4:23 10:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,025 3,645 900 5,450 13,020 8,558
3,625 3,455 1,150 3,690 11,920 5,668
2,675 4,814 500 885 8,874 6,304
3,850 1,915 1,150 1,150 8,065 5,984
2,250 3,148 400 1,935 7,733 5,246
2,175 1,932 200 650 4,957 3,548
2,400 1,293 300 5 3,998 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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