AoeStats
← 青隐

Arena

503080867Analyzed
4 RM · 11d ago on Aug 30, 2026· 13m 51s· 4 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Defeat
🇨🇳 Bohemians · China
1399
🇨🇳 Bengalis · China
1252
🇨🇳 Poles · China
1010
🇨🇳 Khmer · China
969
Player eAPM Actions Feudal Castle Imperial Opening
34 466 9:53
30 415 11:23 ⛏ Fast Castle
30 411 10:55 13:38 ⛏ Fast Castle
24 327 10:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,575 1,075 250 0 3,900 5,185
2,525 1,080 200 0 3,805 4,423
2,450 1,150 200 0 3,800 4,888
1,750 275 0 0 2,025 3,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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