AoeStats
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503080101Analyzed
2v2 EW · 11d ago on Aug 30, 2026· 22m 27s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
854
+14
🇹🇼 Cumans · Taiwan
846
+14
🇨🇳 Malians · China
863
-17
🇳🇱 Turks · Netherlands
763
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 312
14 321
11 248
9 204

Resources

Player Food Wood Gold Stone Spent Collected
5,690 5,915 3,715 1,000 16,320 17,718
6,795 5,539 1,540 1,050 14,924 19,119
5,420 4,515 1,995 750 12,680 17,577
3,360 3,880 1,345 545 9,130 13,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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