AoeStats
← Nick76Luo

Coastal Forest

503079695Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 25m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
985
+12
🇨🇳 Teutons · China
917
+15
🇨🇳 Wei · China
893
+16
🇨🇳 Bulgarians · China
888
+16
vs
🇨🇳 Celts · China
944
-17
🇹🇷 Spanish · Türkiye
896
-15
🇨🇳 Ethiopians · China
877
-14
🇨🇳 Turks · China
840
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 701 10:34 15:49 — ⛏ Fast Castle
24 594 11:44 24:49 — ⚔ M@A into Skirms
19 467 11:19 19:01 — ⛏ Fast Castle
19 474 11:48 20:40 — ⛏ Fish Boom FC
16 392 11:48 17:20 — ⛏ Fast Castle
15 367 10:28 15:12 — ⛏ Fast Castle
13 324 14:20 23:55 — ⚔ Drush
11 288 12:44 21:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,430 5,580 350 440 10,800 13,616
5,850 4,353 200 300 10,703 11,738
5,425 3,525 200 850 10,000 10,441
4,485 4,055 1,350 0 9,890 10,508
4,690 3,480 640 270 9,080 9,798
4,340 3,250 1,350 135 9,075 9,974
4,600 3,020 200 185 8,005 8,881
3,075 2,430 430 0 5,935 7,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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