AoeStats
← Soái Hoang

QS Arena

503079221Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 23m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1728
+3
🇹🇼 Magyars · Taiwan
1721
+4
🇭🇰 Ethiopians · Hong Kong SAR China
1032
+60
🇦🇷 Franks · Argentina
1016
+28
🇻🇳 Franks · Vietnam
1504
-22
🇨🇴 Huns · Colombia
1428
-18
🇦🇷 Turks · Argentina
1342
-15
🇨🇳 Tatars · China
1157
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 1,221 8:23 11:57 ⛏ Fast Castle
43 1,010 8:22 11:56 ⛏ Fast Castle
36 850 8:14 11:55 ⛏ Fast Castle
36 839 9:28 13:14 ⛏ Fast Castle
30 701 9:22 13:37 20:13 ◆ FC into Fast Imp
29 693 8:31 12:44 ⛏ Fast Castle
23 552 8:07 11:42 ⛏ Fast Castle
14 333 9:25 18:00

Resources

Player Food Wood Gold Stone Spent Collected
7,075 5,780 250 1,180 14,285 14,954
7,950 4,655 1,475 200 14,280 15,860
7,375 5,625 200 1,050 14,250 15,503
7,175 2,725 2,610 650 13,160 13,363
4,975 4,615 655 435 10,680 11,272
5,255 2,125 2,640 650 10,670 11,398
5,845 3,675 725 200 10,445 12,386
4,095 2,932 1,100 0 8,127 9,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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