AoeStats
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QS Arena

503078854Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 20m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1236
+13
🇻🇳 Persians · Vietnam
1195
+15
🇨🇳 Spanish · China
1125
+18
🇹🇼 Persians · Taiwan
1090
+20
🇵🇪 Bohemians · Peru
1400
-26
🇩🇪 Japanese · Germany
1305
-22
🇺🇸 Franks · United States
1001
-9
🇺🇸 Italians · United States
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 1,292 9:40 19:16 ⛏ Fast Castle
30 627 7:45 13:23 ⛏ Fast Castle
29 597 8:47 13:26 ⛏ Fast Castle
28 567 7:50 15:20 ⛏ Fast Castle
17 345 8:37 12:31 ⛏ Fast Castle
15 305 8:38 12:22 ⛏ Fast Castle
11 229 9:34 15:29 ⛏ Fast Castle
9 195 8:22 12:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,650 10,245 200 175 14,270 15,641
5,675 4,260 400 200 10,535 11,969
4,125 4,698 200 400 9,423 9,996
4,350 3,035 650 750 8,785 9,533
4,100 2,755 520 1,400 8,775 8,996
4,260 2,664 920 750 8,594 9,824
4,075 3,165 250 200 7,690 9,111
3,075 2,045 540 750 6,410 7,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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