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Black Forest

503078340Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 36m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
225
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1530
+6
🇨🇳 Persians · China
1428
+10
🇦🇷 Koreans · Argentina
1409
+10
🇨🇳 Celts · China
1207
+19
vs
🇭🇰 Spanish · Hong Kong SAR China
1384
-16
🇲🇽 Cumans · Mexico
1304
-12
🇹🇷 Khmer · Türkiye
1224
-9
🇦🇺 Bohemians · Australia
1218
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 1,421 13:11 26:15 35:25 ⚔ Scout Rush
34 1,250 13:45 19:41 36:00 ⛏ Fast Castle
33 1,202 12:08 22:42 33:49 ⛏ Fast Castle
31 1,143 10:50 14:11 28:17 ⛏ Fast Castle
28 1,017 12:54 21:08 —
26 941 10:34 19:37 31:01 ⛏ Fast Castle
24 869 15:21 19:14 — ⛏ Fast Castle
13 494 11:40 15:39 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,005 13,805 13,535 3,750 70,095 75,782
18,570 11,880 4,995 1,600 37,045 42,415
14,920 12,787 5,365 1,145 34,217 40,220
13,150 12,501 3,680 1,875 31,206 37,734
9,405 12,921 4,155 995 27,476 28,960
11,620 10,015 2,620 575 24,830 30,290
7,920 5,114 1,850 1,255 16,139 18,347
7,370 6,307 1,620 415 15,712 15,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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