AoeStats
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Black Forest

503077976Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 7m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1082
+16
🇨🇳 Persians · China
1042
+18
🇨🇳 Goths · China
1031
+18
🇰🇿 Khmer · Kazakhstan
1136
-20
🇦🇷 Poles · Argentina
1087
-18
🇨🇳 Bulgarians · China
1025
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 411
35 248
27 190
26 184
15 106
14 101

Resources

Player Food Wood Gold Stone Spent Collected
1,100 350 0 0 1,450 1,493
950 452 0 0 1,402 1,282
1,050 299 0 0 1,349 1,274
650 125 50 0 825 1,276
500 80 50 0 630 542
50 192 0 0 242 137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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