AoeStats
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Michi

503077621Analyzed
3v3 DM · 11d ago on Aug 30, 2026· 1m 4s· 6 players
Game mode
Death Match
Map size
Ludicrous
Population
400
Speed
Normal
Resources
Level 4
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Dark Age
Treaty
60 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1243
+16
🇺🇸 Persians · United States
1215
+17
🇮🇳 Persians · India
1163
+20
🇲🇽 Mongols · Mexico
1296
-20
🇨🇴 Wei · Colombia
1249
-18
🇦🇷 Portuguese · Argentina
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 33
18 19
17 18
13 14
3 3
2 2

Resources

Player Food Wood Gold Stone Spent Collected
0 2,200 0 800 3,000 1,159
1,000 975 0 100 2,075 1,449
500 250 350 300 1,400 1,578
0 550 0 200 750 729
0 0 0 0 0 931
0 0 0 0 0 835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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