AoeStats
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Arabia

503077463Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 5m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1103
+14
🇩🇪 Armenians · Germany
994
+19
🇨🇦 Mongols · Canada
1075
-17
🇰🇷 Cumans · South Korea
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 243
45 234
44 232
38 197

Resources

Player Food Wood Gold Stone Spent Collected
650 125 0 0 775 842
500 175 50 0 725 855
400 150 50 0 600 462
420 105 0 0 525 764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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