AoeStats
← Shizuma

Arabia

503077108Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 30m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Poles · Slovenia
1212
+11
🇦🇷 Mongols · Argentina
1137
+14
🇹🇼 Franks · Taiwan
1112
+44
🇦🇺 Byzantines · Australia
1000
+66
🇦🇷 Georgians · Argentina
1146
-33
🇦🇷 Persians · Argentina
1103
-28
🇦🇷 Berbers · Argentina
1092
-31
🇦🇷 Burgundians · Argentina
1068
-37
Player eAPM Actions Feudal Castle Imperial Opening
34 1,058 12:03 25:30 ⚔ Scout Rush
31 958 9:33
27 826 8:38 26:56 ⚔ Scout Rush
25 780 10:44 28:19 ⚔ Archer Rush
16 484 14:21 ⚔ Skirmisher Rush
16 486 10:51 21:05 ⚔ Scout Rush
16 506 12:11 17:14 ⛏ Fast Castle
11 329 11:32 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,360 4,678 2,465 750 16,253 18,491
6,400 4,936 1,205 795 13,336 14,884
6,145 4,980 1,065 755 12,945 15,454
5,045 3,538 1,225 1,400 11,208 12,359
4,740 5,116 25 0 9,881 13,222
5,420 3,583 400 200 9,603 13,094
2,485 2,075 150 225 4,935 4,725
2,050 2,433 140 200 4,823 4,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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