AoeStats
← Elasul22

Black Forest

503077028Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 23m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1188
+6
🇺🇸 Britons · United States
864
+19
🇲🇽 Spanish · Mexico
845
+20
🇫🇷 Turks · France
980
-17
🇫🇷 Burgundians · France
966
-16
🇫🇷 Maya · France
843
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 858 12:57 18:28 ⛏ Fast Castle
12 287 12:27 20:45 ⛏ Fast Castle
9 216 10:34 19:51 ⛏ Fast Castle
8 196 11:23 19:56 ⛏ Fast Castle
6 131 11:50 22:15 ⛏ Fast Castle
5 112 16:39

Resources

Player Food Wood Gold Stone Spent Collected
3,300 6,705 945 750 11,700 12,052
4,815 3,295 460 400 8,970 9,931
4,425 3,660 250 400 8,735 9,440
4,440 2,703 700 100 7,943 8,234
3,625 2,337 250 320 6,532 7,464
2,225 1,625 50 0 3,900 6,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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