AoeStats
← Velcott

QS Arena

503077024Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 22m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1146
+16
🇲🇽 Malay · Mexico
1146
+16
🇦🇷 Bulgarians · Argentina
1166
-17
🇵🇪 Vikings · Peru
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 972 9:24 13:37 18:34 ◆ FC into Fast Imp
24 551 7:59 12:44 ⛏ Fast Castle
23 524 10:28 14:27 ⛏ Fast Castle
19 432 7:45 13:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,280 4,203 2,415 35 10,933 11,381
5,025 3,175 1,750 650 10,600 11,157
4,720 2,816 1,230 1,350 10,116 10,674
4,695 3,550 605 850 9,700 12,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.