AoeStats
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Nomad

503076655Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 5m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
810
+18
🇲🇽 Huns · Mexico
782
+19
🇨🇳 Persians · China
781
+20
🇯🇵 Dravidians · Japan
780
+20
🇨🇳 Hindustanis · China
868
-20
🇷🇺 Muisca · Russia
865
-19
🇨🇳 Wu · China
859
-19
🇭🇺 Dravidians · Hungary
847
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 137
25 124
24 121
24 120
23 118
17 86
15 77
14 71

Resources

Player Food Wood Gold Stone Spent Collected
350 550 50 100 1,050 278
400 475 0 100 975 259
0 725 0 200 925 375
300 446 50 100 896 210
300 475 0 100 875 138
300 275 0 100 675 120
250 200 0 0 450 170
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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