AoeStats
← Rogue Old

Black Forest

503076569Analyzed
1v1v1v1v1v1v1v1 RM · 10d ago on Aug 30, 2026· 25m 45s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇭🇰 Chinese · Hong Kong SAR China
1205
+23

Team 11

Victory
🇯🇵 Spanish · Japan
1239
+22

Team 12

Victory
🇩🇪 Wu · Germany
1379
+16

Team 6

Defeat
🇦🇺 Italians · Australia
1408
-13

Team 7

Defeat
🇦🇺 Sicilians · Australia
1328
-11

Team 8

Defeat
🇦🇺 Britons · Australia
1276
-10

Team 9

Defeat
🇹🇼 Vietnamese · Taiwan
1306
-10

Team 13

Defeat
🇦🇺 Celts · Australia
1560
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 932
32 831
30 761
28 715
25 652
23 602
15 384 ⚔ Scout Rush
12 312

Resources

Player Food Wood Gold Stone Spent Collected
34,860 21,025 49,245 5,550 110,680 59,700
31,570 6,250 23,020 295 61,135 1,340
13,545 15,025 27,780 50 56,400 16,240
14,040 19,630 6,170 200 40,040 5,059
8,645 2,250 5,445 200 16,540 2,123
6,070 2,350 2,995 50 11,465 0
1,550 400 1,350 0 3,300 0
350 0 250 0 600 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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