AoeStats
← MightyBeast

Coastal

503076340Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 11m 51s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇦🇺 Persians · Australia
1584
+4

Team 7

Victory
🇳🇿 Huns · New Zealand
1585
+4

Team 8

Victory
🇺🇸 Burgundians · United States
1255
+16

Team 9

Victory
🇦🇷 Jurchens · Argentina
1338
+12

Team 10

Defeat
🇲🇽 Gurjaras · Mexico
1127
-5

Team 11

Defeat
🇮🇳 Mongols · India
1307
-10

Team 12

Defeat
🇯🇵 Italians · Japan
1340
-12

Team 13

Defeat
🇯🇵 Koreans · Japan
1247
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 792
31 366
28 334
27 322
20 240
14 170
10 120
7 79

Resources

Player Food Wood Gold Stone Spent Collected
1,720 850 1,420 50 4,040 477
150 3,150 100 0 3,400 175
0 175 0 145 320 15
0 0 0 75 75 5
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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