AoeStats
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Black Forest

503076165Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 17m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
400
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1329
+9
🇦🇺 Burgundians · Australia
1311
+10
🇦🇺 Athenians · Australia
1273
+11
🇳🇿 Khmer · New Zealand
1263
+12
🇺🇸 Dravidians · United States
1261
-14
🇹🇷 Inca · Türkiye
1180
-11
🇦🇷 Teutons · Argentina
1123
-9
🇪🇸 Franks · Spain
1102
-8
Player eAPM Actions Feudal Castle Imperial Opening
15 266 12:18 ⛏ Fast Castle
6 106 12:27
2 27
2 27
2 44
1 15
0 3
0 5

Resources

Player Food Wood Gold Stone Spent Collected
3,000 625 250 65 3,940 6,748
2,100 900 0 175 3,175 3,519
400 0 50 0 450 350
0 0 0 0 0 110
0 0 0 0 0 130
0 0 0 0 0 170
0 0 0 0 0 0
0 0 0 0 0 20
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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