AoeStats
← 足下的土地

Arabia

503076073Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 29m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
933
+16
🇯🇵 Spanish · Japan
883
+18
🇨🇳 Persians · China
936
-17
🇪🇸 Chinese · Spain
917
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,171 10:13 17:31 ⛏ Fast Castle
36 1,080 10:58 21:35 ⚔ Archer Rush
17 507 14:01 20:11 ⚔ FC into Scouts
13 398 11:13 19:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,950 6,260 890 200 14,300 16,045
6,550 3,944 1,965 750 13,209 15,299
4,485 2,577 1,380 1,400 9,842 10,801
4,095 3,242 725 750 8,812 8,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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