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Arabia

503075868Analyzed
1v1 RM · 12h ago on Aug 30, 2026· 33m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
872
+17
🇳🇱 Teutons · Netherlands
903
-49
Player eAPM Actions Feudal Castle Imperial Opening
Chemiker5 Vietnamese
20 685 11:14 25:31 ⚔ Archer Rush
GilmeiNHL Teutons
19 621 13:06 26:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,640 6,682 2,785 300 18,407 21,118
6,135 4,010 710 0 10,855 14,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.