AoeStats
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Four Lakes

503075863Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 30m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
1213
+13
🇨🇳 Burgundians · China
1179
+14
🇨🇳 Huns · China
1169
+15
🇨🇳 Vietnamese · China
987
+65
🇦🇷 Magyars · Argentina
1250
-21
🇨🇱 Persians · Chile
1184
-18
🇲🇽 Vietnamese · Mexico
1151
-17
1002
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,126 10:52 19:54 ⚔ Archer Rush
34 1,039 10:24 20:21 ⛏ Fish Boom FC
34 1,040 12:45 ⚔ Scouts into Skirms
32 984 11:11 23:29 ⚔ Fish Boom into Archers
25 782 11:41 15:56 ⛏ Fast Castle
24 757 10:13 25:07 ⚔ Fish Boom into Scouts
21 638 14:01 28:50
14 443 11:14 18:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,780 9,017 4,720 295 24,812 27,116
12,580 4,880 2,825 950 21,235 22,463
6,555 7,460 1,830 900 16,745 19,542
5,990 6,073 250 1,500 13,813 15,823
7,205 4,402 1,700 200 13,507 16,661
4,800 5,604 1,910 750 13,064 15,852
4,355 3,318 300 105 8,078 8,667
3,190 2,705 50 125 6,070 6,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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