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Black Forest

503075647Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 18m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1198
+15
🇪🇸 Franks · Spain
1135
+18
🇦🇷 Turks · Argentina
1122
+19
🇺🇸 Mongols · United States
1087
+20
🇹🇼 Spanish · Taiwan
1283
-22
🇨🇳 Britons · China
1192
-19
🇹🇼 Mongols · Taiwan
1131
-16
🇹🇼 Italians · Taiwan
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 666 9:59 16:33 ⛏ Fast Castle
34 621 15:19 ⛏ Fast Castle
34 616 11:12 15:16 ⛏ Fast Castle
33 598 15:41 ⛏ Fast Castle
23 423 12:56 ⛏ Fast Castle
20 361 12:07 17:03 ⛏ Fast Castle
19 345 11:40 15:58 ⛏ Fast Castle
12 225 11:21 15:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,675 2,920 500 200 7,295 7,090
3,575 2,485 350 380 6,790 6,715
3,475 2,360 200 330 6,365 6,633
3,525 1,970 250 200 5,945 6,507
3,350 1,881 250 200 5,681 6,204
3,500 1,553 250 110 5,413 6,210
3,375 1,643 200 135 5,353 6,713
3,300 1,044 200 145 4,689 4,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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