AoeStats
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Fortress

503075499Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 0m 31s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 8

Victory
🇺🇸 Britons · United States
1390
+15

Team 9

Victory
🇨🇳 Teutons · China
1438
+13

Team 10

Victory
🇸🇪 Franks · Sweden
1261
+20

Team 12

Victory
🇹🇼 Georgians · Taiwan
1416
+13

Team 6

Defeat
🇺🇸 Persians · United States
1633
-26

Team 7

Defeat
1454
-20

Team 11

Defeat
🇦🇺 Koreans · Australia
1224
-9

Team 13

Defeat
🇲🇽 Vietnamese · Mexico
1133
-6
Player eAPM Actions Feudal Castle Imperial Opening
92 48
36 19
19 10
8 4
8 4
6 3
2 1
2 1
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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