AoeStats
← 我是s[三]b[棒]

Coastal

503075468Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 26m 33s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1578
+5
🇨🇳 Khitans · China
1531
+6
🇮🇳 Magyars · India
1448
+8
🇨🇳 Bulgarians · China
1216
+18
🇨🇳 Franks · China
1311
-10
🇨🇳 Spanish · China
1272
-9
🇹🇷 Aztecs · Türkiye
1249
-8
🇹🇼 Burmese · Taiwan
1236
-7
Player eAPM Actions Feudal Castle Imperial Opening
77 2,034
54 1,424
52 1,372
44 1,166
34 890
29 762
27 716
2 58

Resources

Player Food Wood Gold Stone Spent Collected
2,495 190,740 123,100 0 316,335 3,422,180
49,925 24,700 34,170 0 108,795 3,219,840
50,705 550 42,250 3,900 97,405 3,221,705
4,445 35,925 31,330 0 71,700 3,214,040
27,170 1,350 32,715 2,600 63,835 3,203,210
17,975 550 18,130 0 36,655 3,201,383
15,040 300 14,215 0 29,555 3,203,200
5,970 300 3,395 0 9,665 3,205,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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