AoeStats
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QS Arena

503075442Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 24m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1449
+10
🇯🇵 Inca · Japan
1423
+11
🇲🇽 Cumans · Mexico
1373
+13
🇦🇷 Bohemians · Argentina
1334
-12
🇦🇷 Wei · Argentina
1310
-11
🇦🇷 Burgundians · Argentina
1310
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 934 9:08 12:52 ⛏ Fast Castle
35 861 8:08 12:50 21:25 ⛏ Fast Castle
34 856 8:25 12:29 ⛏ Fast Castle
31 762 6:01 17:57 ⛏ Fast Castle
30 740 8:22 13:09 ⚔ FC into Scouts
29 713 8:50 13:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,555 7,205 700 980 18,440 20,753
9,040 7,010 1,300 965 18,315 19,548
8,325 7,377 1,150 115 16,967 18,591
5,260 3,673 1,625 1,605 12,163 13,517
5,270 3,568 1,510 1,340 11,688 12,404
3,685 4,098 1,140 745 9,668 10,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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