AoeStats
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Arabia

503074847Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 27m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1091
+12
🇩🇪 Armenians · Germany
977
+17
🇹🇼 Franks · Taiwan
1072
-18
🇹🇼 Vietnamese · Taiwan
942
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,224 12:17 25:36 ⚔ Skirms into Archers
38 1,035 10:54 22:37 ⚔ Skirmisher Rush
31 855 9:43 20:03 ⚔ M@A FC
29 809 9:30 26:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,535 4,371 610 200 11,716 12,321
5,935 3,184 1,310 0 10,429 11,815
4,805 3,408 1,100 0 9,313 12,026
3,900 2,582 475 0 6,957 8,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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