AoeStats
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Nomad

503073916Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 18m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Persians · Japan
1389
+8
🇯🇵 Turks · Japan
1237
+14
🇯🇵 Vikings · Japan
1236
+14
🇯🇵 Vietnamese · Japan
1228
+14
🇹🇼 Persians · Taiwan
1217
-13
🇨🇳 Goths · China
1205
-13
🇨🇦 Lithuanians · Canada
1185
-12
🇨🇳 Italians · China
1137
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 676 13:11 ⛏ Fish Boom into Galleys
35 670 14:54 ⛏ Fish Boom
34 645 12:32 16:01 ⛏ Fish Boom FC
28 526 14:17 ⛏ Fish Boom
24 461 16:45 ⛏ Fish Boom FC
22 421 15:00 ⛏ Fish Boom
21 405 12:41 18:41 ⛏ Fish Boom FC
18 348 17:39 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,295 3,220 670 100 7,285 6,872
3,385 2,450 50 100 5,985 6,459
2,475 2,685 520 0 5,680 6,699
2,850 2,502 250 0 5,602 5,762
2,550 2,550 50 100 5,250 6,602
2,925 1,750 250 100 5,025 6,258
2,400 2,473 50 100 5,023 5,877
1,650 1,675 50 200 3,575 3,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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