AoeStats
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Nomad

503073829Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 19m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1084
+14
🇵🇪 Koreans · Peru
1040
+16
🇵🇪 Saracens · Peru
979
+19
🇺🇸 Vietnamese · United States
1065
-17
🇺🇸 Japanese · United States
1042
-16
🇺🇸 Vikings · United States
1031
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 969 12:36 16:43 ⛏ Fish Boom FC
38 729 16:11 ⛏ Fish Boom
35 670 15:28 ⚔ Fish Boom FC into Archers
34 652 15:06 ⛏ Fish Boom
28 539 15:41 ⛏ Fish Boom FC
21 409 13:02

Resources

Player Food Wood Gold Stone Spent Collected
3,690 2,800 670 200 7,360 7,321
3,300 3,095 475 100 6,970 7,049
3,100 3,255 250 100 6,705 6,659
2,350 2,850 50 100 5,350 6,387
2,300 1,443 100 850 4,693 4,327
1,700 2,050 70 100 3,920 4,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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