AoeStats
← Crane

Team Islands

503073150Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 14m 57s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
1120
+14
🇹🇷 Dravidians · Türkiye
1009
+19
🇺🇸 Portuguese · United States
962
+21
🇦🇺 Khmer · Australia
959
+21
🇨🇳 Wei · China
1084
-19
🇻🇳 Franks · Vietnam
1070
-19
🇨🇳 Spanish · China
1059
-18
🇹🇼 Byzantines · Taiwan
1052
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 339 12:16 ⛏ Fish Boom
22 330 13:24
19 288 10:25 ⛏ Fish Boom FC
19 287 11:08
1 9
0 3
0 2
0 4

Resources

Player Food Wood Gold Stone Spent Collected
4,100 3,450 50 0 7,600 8,795
2,525 2,200 250 0 4,975 5,266
2,160 1,445 315 0 3,920 4,187
1,975 1,200 65 0 3,240 4,461
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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