AoeStats
← HUIJIAN

Black Forest

503073119Analyzed
4 RM · 11d ago on Aug 30, 2026· 22m 19s· 4 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Defeat
🇸🇬 Khmer · Singapore
1254
🇨🇳 Saracens · China
1210
🇭🇰 Franks · Hong Kong SAR China
1128
🇨🇳 Teutons · China
1000
Player eAPM Actions Feudal Castle Imperial Opening
39 876 13:31 ⛏ Fish Boom FC
23 520 10:59 15:53 ⛏ Fast Castle
22 480 13:25
13 287 12:12 19:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,700 6,218 200 400 10,518 14,576
3,625 2,969 250 575 7,419 8,913
3,100 2,100 200 700 6,100 6,552
3,000 2,471 0 340 5,811 7,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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